MOTUS
Chair That Moves with the Children
Client
Carleton University & Canada Science and Technology Museum // Ottawa, Canada
Year
2017 - 2018
The Canada Science and Technology Museum (CSTM) set out to develop a modular furniture system that embodies the values of accessibility and inclusivity, catering to a diverse range of visitors and their unique needs. Our group of fourth-year students at Carleton were tasked with designing this system, addressing the often-overlooked requirements of public seating.
My personal focus was on the younger demographic, with the challenge of designing a children’s seat that encourages active engagement and stimulation while seated. This approach aimed to provide a moment of break for parents/guardians as they navigate between galleries with the children, ensuring a more enjoyable and accommodating experience for all visitors.
Permanent furniture installation at the CSTM since June 2019.
Rocket User Experience Award 2018.
Innovation Design for Accessibility 3rd place Award 2018.
[ Concept Development / Research & User Testing / Sketching / Solidworks / Fabrication & Prototyping / Keyshot Rendering / Photoshop / InDesign ]
PHASE 1 & 2
Research & Defining Problem
Phase 1 involved four key areas of research:
Phase 2 focused on analyzing the insights gathered in Phase 1 and diving deeper into the ergonomics of children’s seating.
According to an article published by Clinical Pediatrics in 2013, over 40,000 children in the United States sustained chair-related injuries annually between 2003 and 2010, equating to four children every hour (Gholipor, 2013). These accidents stem from various causes, including discomfort in standard seating. Young children, who often have lower upper body muscle tone, may topple over when unable to maintain balance. Additionally, insufficient or excessive sensory stimulation can lead children to create their own sensory input, such as tipping chairs, sitting backward, or squatting, increasing the risk of accidents (Wong, 2014).
The research highlighted that discomfort and lack of appropriate stimulation were primary contributors to injuries. This prompted an investigation into designing seating that accommodates children’s unique needs. The first step was to address the height of chairs, as existing seating in the museum failed to accommodate children’s low popliteal height.*
(*Popliteal height refers to the measurement from the underside of the thigh at the knee to the floor when seated, also known as “seating height”.)
PHASE 3
User Testing
Phase 3 of the project focused on user testing. Primary goal was to explore ways to reduce the risk of injuries in young children caused by seating designed for adults. Using anthropometric data on children and an analysis of existing children’s seating in the market, two height-adjustable prototypes were fabricated for testing.
Constructed from ¾-inch plywood, the prototypes featured side knobs for height customization, allowing adjustments from 10 to 18 inches. This range was designed to accommodate children of various sizes while addressing the standard adult seating height of 18 inches used in the museum.
For initial testing, the prototypes were adjusted to three fixed heights—10 inches, 14 inches, and 18 inches—to streamline the testing process. The testing was conducted with parents and children visiting the CSTM. Observations included how children approached and sat on the seats, their initial reactions, posture adjustments, and overall comfort. Testing concluded with interviews to gather qualitative feedback from both the children and their parents.
In addition, further layout testing and interviews were conducted in collaboration with a group mate, Carmilla Sumantry. These sessions assessed how visitors associated different shapes and seating layouts with social interaction and privacy, providing valuable insights into how seating design can influence user experience.
The findings from user testing revealed unexpected insights:
Lack of stimulation: Children often dislike sitting still, with behaviors like chair tipping and spinning observed as responses to under-stimulation.
Size preference: Children are naturally drawn to objects sized appropriately for them.
Group seating demand: Visitors expressed a strong preference for group seating arrangements that allow them to rest while facing and interacting with each other.
Social value: Scaled models, sketches, and interviews highlighted the importance visitors place on seating configurations that foster social interaction.
PHASE 4
Concept Refinement
The first iteration of the design was informed by primary and secondary research, focusing on creating lower seating for children. Key criteria included ease of cleaning, compact storage, and adjustable seat heights for museum staff.
The refined iteration was designed following user testing. It became clear that low seating alone did not address the primary challenge: children’s unwillingness to sit still. Parents noted that the issue was not seat height but the lack of engagement for children in resting areas. This insight shifted the design focus to creating seats that provide sensory stimulation, keeping children engaged while seated.
Phase 4 introduced a stool designed to rock in multiple directions and spin, inspired by research and common behaviors of under-stimulated children. The design aimed to engage children through movement while seated.
PHASE 5
Final Design
DESIGN VARIATION
In Phase 5, following community consultations and presentations to the Canada Science and Technology Museum directors, the stool design was refined to meet key requirements, including safety, manufacturing feasibility, material selection, and ease of maintenance.
Multiple stool variations were developed, each tailored to address specific aspects of the directors' requirements, ensuring a comprehensive and versatile solution.
SEAT HEIGHT VARIATION - The stool design needed to accommodate a wide range of heights to address the rapid growth children experience, resulting in significant variations in popliteal height. Selecting a single height risked excluding certain age groups.
Additionally, during testing, older children exhibited "big kid" behavior, refusing to sit on seats lower than their popliteal height, perceiving them as "baby seats." Based on research and user testing conducted at the museum, the seat heights were finalized at 7", 10", and 14" to ensure inclusivity and usability across age groups.
DESIGN FEATURES
COLOR VARIATION - The museum area designated for the furniture, known as the “Hub”, featured blue lighting, which posed challenges for visitors with low vision in distinguishing colors and objects. To address this, the team conducted user testing to identify colors that offered optimal visibility and sufficient contrast with the floor and walls.
From the tested palettes, the red swatch from Palette 2 was selected as the primary color due to its high visibility under blue lighting conditions.
USER CYCLE
OTHERS
AWARDS
Cortex User Experience Award: Recognized at the Rocket Show in 2018.
National Innovative Designs for Accessibility Award: Secured 3rd place in the competition hosted by Universities Canada in 2018.
CARLETON NEWSROOM
The project’s installation at the museum was featured in an article on Carleton University’s Newsroom, earning a spot on the front page of their website.
CANADA SCIENCE AND TECHNOLOGY MUSEUM
Seating units, designed in collaboration with a group-mate Alanna Bamber, were installed as permanent fixtures at the museum in June 2019.